Classes

AAIController

AController > AActor > UObject

AIController is the base class of controllers for AI-controlled Pawns. Controllers are non-physical actors that can be attached to a pawn to control its actions. AIControllers manage the artificial intelligence for the pawns they control. In networked games, they only exist on the server.

Member Type Offset Share
bStartAILogicOnPossess : 1 char 0x2d8
bStopAILogicOnUnposses : 1 char 0x2d8
bLOSflag : 1 char 0x2d8
bSkipExtraLOSChecks : 1 char 0x2d8
bAllowStrafe : 1 char 0x2d8
bWantsPlayerState : 1 char 0x2d8
bSetControlRotationFromPawnOrientation : 1 char 0x2d8
PathFollowingComponent UPathFollowingComponent* 0x2e0
BrainComponent

Component responsible for behaviors.

UBrainComponent* 0x2e8
PerceptionComponent UAIPerceptionComponent* 0x2f0
ActionsComp UPawnActionsComponent* 0x2f8
Blackboard

Blackboard

UBlackboardComponent* 0x300
CachedGameplayTasksComponent UGameplayTasksComponent* 0x308
DefaultNavigationFilterClass UNavigationQueryFilter* 0x310
ReceiveMoveCompleted

Blueprint notification that we've completed the current movement request

FMulticastInlineDelegate 0x318